Lots of games, from dedicated educational titles to adult brain-teasers, make claims about how they can improve someone's mental performance in various ways. But there's often little evidence available to back up these claims and, in many cases, the evidence itself is ambiguous. Can playing games actually help in the classroom?Here's the link to my post from 2005, along with the denouement:
The answer appears to be yes, based on a talk by Stanford's Dan Schwartz at the American Association for the Advancement of Science meeting. But effectively leveraging gaming probably requires taking a lot of factors into consideration. At early stages, the games themselves have to be designed to focus on developing skills, rather than encouraging memorization, while more advanced students can benefit from games that build an intuitive sense of a specific subject matter. In all cases, the games had to be coupled with a good classroom explanation that put things into a broader context.
The game sparked the interest, and then the real learning did begin.